Trove
$0.00
EDITOR'S RATING
7.0/10
Release Date: July 9, 2026
Description
Trove is the kind of game you launch for a quick dungeon run and accidentally lose an entire evening to building a neon castle with a dragon parked on the roof. It is goofy, bright, and weird in the best way, mixing bite-sized action with endless player-made creativity. If Minecraft and a loot grinder had a sugar rush, this would be it.
Review
Moment to moment, Trove is a fast loop of hop in, smash dungeons, scoop loot, repeat. Classes feel distinct and silly in a good way, from the Neon Ninja to the Candy Barbarian, and the abilities pop enough to make even basic mobs satisfying to swat. The delves are a fun roguelite twist when you want more focused runs, and the cornerstone system rules you can drop your portable house almost anywhere to restock or show off your build. The flip side is the grind. Progression leans hard on daily bonuses, gem upgrades, and RNG materials, and the cash shop makes paying to speed things up very tempting. It is not pay to win in the cruel sense, but it is pay to skip, and the late game can feel like chores if you are not the checklist type. Visually, Trove leans into chunky voxel charm and absolutely owns it. Biomes swing from candy kingdoms to lava-spewing peaks and synthy neon cities, and player-made dungeons keep things fresh even when you are running them on autopilot. The effects are punchy without being blinding, though the UI gets busy once you start juggling gems, augments, and currencies. Performance is mostly fine, but big public areas and club worlds can stutter or rubberband, and some consoles see longer loads. The soundtrack is chill and loop-friendly, but it repeats fast you will likely toss on a podcast while you farm. Trove is ideal if you want a no-fuss co-op time with friends, a creative outlet between dungeon runs, or a casual loot grind you can chip away at daily. Builders will love club worlds and cornerstones, collectors will chase mounts and dragons, and kids can jump in without getting overwhelmed. If you crave deep combat systems or hate timegated grinds, you might bounce after the honeymoon. Play it like a theme park drop in, do some delves, grab a mount, add a goofy room to your house and it sings.
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Added by Admin on January 2, 2026
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