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Borderlands 2: The Loot Grind Is Still Better Than Most Modern RPGs

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FrameDropFrank
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Borderlands 2: The Loot Grind Is Still Better Than Most Modern RPGs

Let's be real: the PC performance conversation around Borderlands 2 is basically over. It runs on a potato, the frame pacing is solid, and it's one of the few older titles that doesn't need a community patch just to hit 60 fps on Steam Deck. So instead of talking settings, let's talk about why the loot loop still works in 2026.

The guns are the real main characters

Most modern action RPGs treat weapons as stat sticks with slightly different skins. Borderlands 2 went the other direction entirely. You're not just chasing higher damage numbers — you're chasing a shotgun that fires exploding swords, a sniper rifle that screams when you reload, or a pistol that ricochets off every surface in the room. The generator-driven loot means you'll occasionally find something so absurdly impractical that you keep it equipped anyway, just to see what happens.

That unpredictability is what keeps co-op sessions from feeling like spreadsheet management. When a friend pulls out a gun that turns enemies into walking acid bombs, the entire fight changes. Compare that to more recent loot grinders like Deskrawl: Idle ARPG, which streamlines everything into a clean but far less chaotic loop.

The grind has a personality problem

I'm not going to pretend the side quests aged perfectly. Fetching the same item across three different maps gets old fast, and the humor occasionally swings between genuinely clever and aggressively 2012. But the core progression — skill trees that actually change your playstyle, weapons that demand experimentation, and enemy designs that force movement — holds up better than most games a fraction of its age.

The $29.99 price tag is the real sticking point. For a fourteen-year-old game, that's steep unless you're buying it with the Ultimate Vault Hunter upgrade and planning a full co-op run. On sale, it's an easy recommendation.

So where do you land? Is the unpredictable weapon generator still the gold standard for loot shooters, or has the genre moved on to tighter, more balanced systems? Would you rather have a hundred forgettable guns or one that fires exploding swords?

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