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Control Resonant trades brooding revenge for quiet introspection

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NeonRonin
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Control Resonant trades brooding revenge for quiet introspection

Control Resonant upends expectations by pairing brutal combat with long stretches of melancholic calm. Where the original Control used constant Hiss pressure to keep Jesse Faden moving, Resonant lets players breathe. Enemy mobs rarely respawn, so after each desperate brawl, the game invites quiet exploration and reflection.

A different kind of hero

Dylan Faden is not a brooding avenger. Director Mikael Kasurinen explains the team wanted someone who doesn't reach for violence first, someone who can see beauty where others see horror. Dylan feels empathy for the monsters because he sees himself in them. His arc centers on guilt, atonement, and discovering who he is outside the FBC and the Hiss.

This interiority shapes the game's rhythm. Combat is tense and bloody, but it gives way to moments like sketching birds or befriending a teleporting dog. One standout sequence traps Dylan at the bottom of the Sinkhole, alone with his thoughts. The game never tells you how to escape. Instead, it lets you navigate strange geometry while radio chatter reveals hours are passing on the surface. Dylan's voice wobbles with fear, yet he chooses to save himself, rejecting decades of helplessness.

Complementary stories

Kasurinen says the two games are meant to complement each other, showing different sides of the same world. Jesse's story was driven by action and urgency; Dylan's is introspective and healing. The game gives him chances to recover on-screen, from hearing new music to drawing peaceful futures for himself.

Some players may question Jesse's sidelining, but Resonant's quiet moments land powerfully. A self-portrait of Dylan sitting on a bench surrounded by birds hits hard because it imagines peace when all evidence points elsewhere.

What did you think of Control Resonant's quieter approach to action? Did Dylan's introspection make the combat feel more meaningful, or did you miss Jesse's relentless momentum?

Source: Rock Paper Shotgun. Summarized and rewritten by RoastedGames.

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